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// Copyright 2022 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package buffer provides a pool-allocated byte buffer.
package buffer
import "sync"
// Buffer is a byte buffer.
//
// This implementation is adapted from the unexported type buffer
// in go/src/fmt/print.go.
type Buffer []byte
// Having an initial size gives a dramatic speedup.
var bufPool = sync.Pool{
New: func() any {
b := make([]byte, 0, 1024)
return (*Buffer)(&b)
},
}
func New() *Buffer {
return bufPool.Get().(*Buffer)
}
func (b *Buffer) Free() {
// To reduce peak allocation, return only smaller buffers to the pool.
const maxBufferSize = 16 << 10
if cap(*b) <= maxBufferSize {
*b = (*b)[:0]
bufPool.Put(b)
}
}
func (b *Buffer) Reset() {
b.SetLen(0)
}
func (b *Buffer) Write(p []byte) (int, error) {
*b = append(*b, p...)
return len(p), nil
}
func (b *Buffer) WriteString(s string) (int, error) {
*b = append(*b, s...)
return len(s), nil
}
func (b *Buffer) WriteByte(c byte) error {
*b = append(*b, c)
return nil
}
func (b *Buffer) String() string {
return string(*b)
}
func (b *Buffer) Len() int {
return len(*b)
}
func (b *Buffer) SetLen(n int) {
*b = (*b)[:n]
}