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;ELC ;;; Compiled ;;; in Emacs version 28.2 ;;; with all optimizations. (byte-code "\300\301\302\303\304\305\306\307&\210\310\311\312\313\314DD\315\316\317%\207" [custom-declare-group solitaire nil "Game of Solitaire." :prefix "solitaire-" :group games custom-declare-variable solitaire-mode-hook funcall function #[0 "\300\207" [nil] 1 ""] "Hook to run upon entry to Solitaire." :type hook] 8) #@31 Keymap for playing Solitaire. (defvar solitaire-mode-map (byte-code "\301 \302\"\210\303\304\305#\210\303\306\307#\210\303\310\311#\210\303\312\313#\210\303\314\315#\210\303\316\317#\210\303\320\321#\210\303\322\305#\210\303\323\307#\210\303\324\311#\210\303\325\313#\210\303\326\327#\210\303\330\331#\210\303\332\333#\210\303\334\335#\210\303\336\305#\210\303\337\307#\210\303\340\311#\210\303\341\313#\210\303\342\343#\210\303\344\327#\210\303\345\331#\210\303\346\333#\210\303\347\335#\210\303\350\315#\210\303\351\317#\210\303\352\353#\210\207" [special-mode-map make-sparse-keymap set-keymap-parent define-key "" solitaire-right "" solitaire-left "" solitaire-up "" solitaire-down " " solitaire-move [remap undo] solitaire-undo " " solitaire-do-check [right] [left] [up] [down] [S-right] solitaire-move-right [S-left] solitaire-move-left [S-up] solitaire-move-up [S-down] solitaire-move-down [kp-6] [kp-4] [kp-8] [kp-2] [kp-5] solitaire-center-point [S-kp-6] [S-kp-4] [S-kp-8] [S-kp-2] [kp-enter] [kp-0] [115] solitaire-solve] 5) (#$ . 408)) (put 'solitaire-mode 'mode-class 'special) (defvar solitaire-mode-hook nil) (byte-code "\300\301N\204\f \302\300\301\303#\210\304\305!\204 \302\305\306\307#\210\300\207" [solitaire-mode-hook variable-documentation put "Hook run after entering Solitaire mode.\nNo problems result if this variable is not bound.\n`add-hook' automatically binds it. (This is true for all hook variables.)" boundp solitaire-mode-map definition-name solitaire-mode] 4) (defvar solitaire-mode-map (make-sparse-keymap)) (byte-code "\301\302N\204 \303\301\302\304\305!#\210\306\307!\204 \303\307\310\311#\210\312\313 !\210\307\302N\204- \303\307\302\304\314!#\210\306\300!\204B \303\300\310\311#\210\315\316\300\317\"\210!\210\300\302N\204P \303\300\302\304\320!#\210\303\311\321\322#\207" [solitaire-mode-abbrev-table solitaire-mode-map variable-documentation put purecopy "Keymap for `solitaire-mode'." boundp solitaire-mode-syntax-table definition-name solitaire-mode (lambda (#1=#:def-tmp-var) (defvar solitaire-mode-syntax-table #1#)) make-syntax-table "Syntax table for `solitaire-mode'." (lambda (#1#) (defvar solitaire-mode-abbrev-table #1#)) define-abbrev-table nil "Abbrev table for `solitaire-mode'." derived-mode-parent special-mode] 5) #@466 Major mode for playing Solitaire. To learn how to play Solitaire, see the documentation for function `solitaire'. \<solitaire-mode-map> The usual mnemonic keys move the cursor around the board; in addition, \[solitaire-move] is a prefix character for actually moving a stone on the board. In addition to any hooks its parent mode `special-mode' might have run, this mode runs the hook `solitaire-mode-hook', as the final or penultimate step during initialization. (defalias 'solitaire-mode #[0 "\306\300!\210\307\310 \210\311\312\310\313N\203 \314\311\313\310\313N#\210\315!\204'